Subject: GNU Shogi gaijin patch for 1.1--Mac 1.10E
Date: Sun, 20 Feb 1994 18:25:55 -0800 (PST)
GNU Shogi gaijin patch
This patch was designed to make it easier for English-speaking
beginners to learn how to play Shogi (a.k.a. "Japanese chess").
It contains a new set of pieces that are marked with their
English names, so you can learn the strategy of Shogi instead
of learning to recognize the pieces.
When you un-binhex and un-stuff this archive, you will find one
file. This file is both a brief "ReadMe" text file and a resource
file containing the resources for the patch. Just open the file
and (a copy of) the Gnu Shogi application in ResEdit and copy
over all resources.
If anyone wants to make a simpler patch out of this (like an
application that you can just double-click and go, instead of
having to use ResEdit), please do so.
Andrew Barnert barnert@usc.edu
----------------------------------
#### BINHEX halma-11.hqx ****
From: f8dy@netaxs.com (Mark Pilgrim)
Subject: Halma 1.1 (board game)
Date: Thu, 26 May 1994 13:22:11 -0400 (EDT)
Halma 1.1 is a solitare board game in which you must move nine tiles from one
corner of the board to the other in the minimum number of moves. 21 unique
boards in all. Changes from version 1.0: deBinHex temp files no longer have
"Demo" in their name (that's what I get for blindly copying my own code);
the snow resets properly when switching back and forth between grayscale and
color; added a "snow" menu and greatly expanded snowing capabilities; added a
new-and-improved help section; and, as an added bonus, Halma should no longer
crash and burn on monitors with greater than 8 bit color.
C source code also available; check ftp sites or e-mail f8dy@netaxs.com.
Finger f8dy@netaxs.com for complete program list. Copyright (C) 1994, Mark
Pilgrim. Please read enclosed file "GNU General Public License" for
licensing details. 640K memory, 140K disk, B/W or color monitors, system 4.1
or later. Sounds require system 6.0.7 or later.
#### BINHEX knight-edit-152.hqx ****
Date: Sat, 24 Oct 1992 16:47:58 -0600
From: elpeters@lamar.ColoState.EDU (Eric Peters)
Subject: [*] KnightEdit 1.5.2
Hello, All:
Here is the newest version (1.5.2) of KnightEdit, a chess-notation editing
program. Some have called KnightEdit a game recorder. It reads and writes long
algebraic chess notation to and from text files. It animates the moves from a
text file onto a graphic chess board. After the chess move is made, post the
text file either on a communication network or on an office environment network,
or simply print out a text file and mail it to a friend.
Note that KnightEdit IS NOT a computer chess game.
--------------------------------------------
Shareware:
Try the program for 15 days. If you continue using it, pay the shareware fee; otherwise, destroy your copy or give it to a friend for a 15 day trial.
Mail a $10.00 registration fee to:
Carpenter Software
KnightEdit v1.5.2
PO Box 80743
Albuquerque, New Mexico 87198-0743
Commercial distribution of KnightEdit v1.5 or higher requires a license from
author and a registration fee. KnightEdit program is a property of Jesse
Carpenter.
--------------------------------------------
• Special features include:
--------------------------------------------
• KnightEdit writes and reads long algebraic chess notation to and from text
files.
• You can move the chess pieces on the chess board with the mouse. At the bottom
of the chess board when selected or active, the next turn number with the
appropriate chess piece is shown followed by the board coordinate of the
position of the mouse hand.
• The smart chess board or (AI) allows only a one move turn and only to the the
appropriate space. The smart chess board allows castling, in passing, pawn
exchanging, and error checking when reading text. Also smart chess determines a
check. If there is a checkmate or stalemate, the king cannot move.
• Animate under the Chess Moves Menu allows KnightEdit to animate the moves that
are listed on the text file. If it is desired for any reason to discontinue
animation, simply hold down the mouse button until the animation stops.
• Select Study under the Chess Moves Menu to review all chess moves without altering any text moves. It has a forward and reverse button, and a set and last move button. A quick way to study a game.
• Select Write under the Chess Moves Menu to Re-Write chess moves onto the text file. This option is good to use for rewriting incoming text file from others sources so chess notation is rewritten for KnightEdit compatibility. Also can write short algebraic chess notation by selecting the option in the preference dialog.
• Preference under the Option Menu allows you to save choice of chess piece,
orientation of board, and other options to a preference file. Thus upon starting
KnightEdit program, these option are set to New Files and to Text files. Also if
NOT using for Text Only in preference, options are saved to the text-style file.
The text-style file will set options upon opening, it has precedence over the
preference file.
• There is a print capability. If the text edit window is active while selecting print under the File menu, it will print WYSIWYG. ALSO if the chess board window is active, it will print the chess board.
• Braces {} and carets ^^ are used to manipulate how KnightEdit will read
the move list. KnightEdit will ignore any moves in a set of braces. But if
there is a caret on the immediate right of a left brace, KnightEdit will read
the contents within the braces. If it has two carets, this will indicate to
KnightEdit to continue reading on the the next set of braces that has a caret.
The second caret of the first set is only needed to set the continuation flag
and no others are needed. Also if a caret is placed any where other than on
the right of a left brace, KnightEdit will exit the reading except when
placed within braces without a caret on the right of a left brace.
This is great if you are playing more than one game to a correspondent; it allows KnightEdit to read one game at a time with out getting a read error.
This should replace the version currently in the archives. Please note that I am
NOT the author of this program. Direct bug reports to Jesse Carpenter (who IS
the author) at: JesseJr@aol.com
Anyone interested in a game can contact me at the address below.
Enjoy!
Eric Peters elpeters@lamar.colostate.edu
******************************
#### BINHEX land-slide.hqx ****
From: kenh@vgi.com
Subject: [*] LandSlide
Date: Mon, 21 Feb 94 10:53:03 -0500
LandSlide by Maxum Development Corp. - This strategy board game
involves 2 players (human vs. human or human vs. computer) placing
pieces on a 16 x 16 grid with the goal of connecting both sides of the
board with a line of adjacent pieces of their own color. Color
support. Shareware: $10.00
Part of the October 1993 Home & School Mac Collection. StuffIt 3.0 Archive.
#### BINHEX line-up-201.hqx ****
From: berrie@kub.nl
Date: Mon, 11 Jan 1993 19:32:57 +0100
Subject: Line Up
This is version 2.0.1 of Line Up!. This replaces Connect Four
2.0 from your games directory. It contains a small bugfix for
System 6 users (both players had the same color). The name is
changed, because somebody told me that the name 'Connect Four',
was copyrighted in the USA.
Line Up! is a board game for one or two persons. This new version
has great new features, including printing, better color support,
cooler sounds, and as the best part the possibility to play
games on two different computers over the AppleTalk network.
#### BINHEX mac-qubic-23.hqx ****
From: "DAVID A. BELSLEY" <BELSLEY@bcvms.bc.edu>
Subject: [*] Mac-Qubic-23.hqx
Date: Fri, 25 Mar 1994 14:06:08 -0400 (EDT)
Here is version 2.3 of MacQubic, still the undisputed king of 3D tic-tac-toe.
8999 Nelson Way In the standards game, as in penmanship,
Burnaby, B.C. the best grades often go to the least interesting people.
Canada V5A 4B5 Robert X. Cringely, Accidental Empires
----
Otello 2.0
Copyright (C) 1990-1992 by Ron Hayter.
All rights reserved.
Non-commercial distribution only.
Otello is a strategy board game named after an opera. It is not named after a
certain commercial strategy board game, although there is a vague resemblance
between the two. :-)
Otello can play at three skill levels, or it can be used by two people as an
electronic game board. If you like, it can suggest what it thinks is the best
move available at any time.
Please send me a postcard if you enjoy this game.
Revision history:
v1.0 First release.
v2.0 Added colour. Made the board resizable. Improved the algorithm for
evaluating moves.
#### BINHEX pegged-213.hqx ****
From: Ken Hancock <kenh@vgi.com>
Subject: [*] Pegged 2.1.3
Date: Thu, 5 May 94 10:57:24 -0400
The classic game of Peg Solitaire, but more! Try to clear all
the pegs but one from the board. Choose from many different
boards and dozens of puzzles. Solved them all? Create your own
puzzles with the built-in puzzle editor.
Part of the Home & School Mac Cary Torkelson's Greatest 3.0 collection.
StuffIt 3.0 archive.
#### BINHEX pente.hqx ****
Date: Wed, 2 Dec 92 13:40:28 -0500
From: blackm@ecn.purdue.edu (Michael A Black)
Subject: Archive submission
This is a shareware version of the classic board game Pente ('pen-tay).
Win by lining up five of your stones or capturing five of your opponents
pairs. Features three modes of play, and three difficulty levels.
#### BINHEX pentominoes-141.hqx ****
From: f8dy@netaxs.com (Mark Pilgrim)
Subject: Pentominoes 1.4.1 (board game)
Date: Thu, 9 Dec 1993 23:13:54 -0500 (EST)
Pentominoes is a board game where you must fit 12 pieces (of five squares
each) into a variety of boards. Pieces may be rotated or flipped, but may
not overlap each other. A great geometric puzzler that goes back 40 years!
Pentominoes 1.4.1 fixes several technical bugs (27, to be exact) from version
1.4 Pentominoes is distributed under the GNU General Public License; complete
C source code will be uploaded to the archive sites in a separate archive. If
you do not have FTP access, e-mail the author at f8dy@netaxs.com requesting
a copy of the source code, the game itself, or a list of other programs by
the same author.
System 6 and 7 compatible; supports B/W, grayscale, and color monitors;
includes sounds. Sounds work under system 6, but may require 6.0.7.
Pentominoes 1.4.1 is copyright 1993 by Mark Pilgrim, MerriMac Software Group.
#### BINHEX poly-dol-10.hqx ****
From: STH@eclx.psu.edu
Subject: Poly-Dol 1.0 - Brand new board game
Date: Fri, 13 May 1994 10:07:36 -0400 (EDT)
Poly-Dol is another board game on hexagonal or square grid.
The object of the game is to match the pieces on the board as given shape. You
can slide pieces on a line horizontally, vertically or diagonally, or rotate
pieces.
Poly-Dol is a shareware game.
#### BINHEX poly-peg-102.hqx ****
From: STH@eclx.psu.edu
Subject: Poly-Peg 1.02 - Updated version
Date: Fri, 13 May 1994 10:09:10 -0400 (EDT)
Poly-Peg is a classic board game on various hexagonal or square boards, built-in
or custom made. It is easy to learn, but hard to master.
The object of the game is to remove all the pieces except one. A move is a piece
jumping over other piece landing on a blank space.
Unnecessary resources are removed in version 1.01. A minor bug was fixed in
version 1.02.
#### BINHEX poly-tile-101.hqx ****
From: STH@eclx.psu.edu
Subject: Poly-Tile 1.01-updated version
Date: Fri, 25 Mar 1994 01:17:10 -0500 (EST)
Poly-Tile is a shareware board game with color pieces on hexagonal or square
grid. It is easy to learn, but hard to master.
The object of the game is to remove all the pieces except one in as few moves as
possible. A move is a piece jumping over other piece landing on a blank space or
another piece. Depending on your skill, you can select level and board, custom
or built-in.
Menu items are changed in version 1.01. Minor bugs are fixed.
Contest file is added. Award will be given for the best player.
#### BINHEX polymine-104.hqx ****
Date: 26 Sep 1993 21:02:00 -0400 (EDT)
From: STH@eclx.psu.edu
Subject: PolyMine 1.04
PolyMine is a game with special grid and mines. The objective is find all the safe place without stepping on a mine. PolyMine is one of Poly-Series games.
Depending on your skill, you can adjust the difficulty of the game by selecting number of mines, holes and shape of grid.
This version of PolyMine is shareware. If you want to use it, please send at least 'ONE US DOLLAR' . If you send $10 or more, you will recieve a diskette with the latest versions of other games.
Auto Click and continuous mode added in version 1.01. Minor bug was fixed in version 1.02. Error trap works properly in version 1.03. Background was added and scoring changed in version 1.04.
#### BINHEX polyominoes-50.hqx ****
From: Kevin Gong <keving@bugs-bunny.CS.Berkeley.EDU>
Subject: polyominoes-50.hqx (board game; replaces v. 4.0)
Date: Mon, 23 May 1994 18:13:38 -0700
POLYOMINOES 5.0 README
=======================
19 May 1994
Polyominoes 5.0 is copyright 1990-1994 by Kevin L. Gong.